Calling Common Lisp Game Developers September 9, 2008
Posted by pageman in Gaming / GameDev News & Articles.Tags: browser, gamedev, games, lisp, omacindustries.com, persistent, sbcl
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I just saw this on news.ycombinator.com:
“We are currently seeking talented Lisp Game Developers who are passionate about game development and want to play a major role in developing and maintaining new features for one of our persistent browser games.
This particular title uses Hunchentoot, but all other code has been developed in house using the Mnesia database for persistence. This particular game is not released yet but has already generated interest from over 35,000 players globally.
If you’re interested in developing Persistent Browser Games using SBCL and want to know more then send us an email at lisp@omacindustries.com
The preferred location for this role is in Dublin, Ireland but we are also open to hearing from anyone who prefers to work remotely.
http://omacindustries.com”
Very interesting. A persistent browser game IN Common Lisp. Any takers?




I love LISP, but never tought of creating game components out of it!
@nomadsoul time to make a game out of LISP!